I know it’s been a while since my last post. I have had a crazy few weeks, but I have not pushed aside my love for words. To the contrary, I have actually been doing some research into the different fields in which I could hone my writing skills and make my living at the same time, other than writing my books of course.
I found one very interesting career path that I had not previously considered. Writing the lore and quest lines for video games. This would be a exceedingly interesting occupation in my opinion. One that I would never be bored with. Just think about it, spending your days making up the history and lives of characters and entire nations every day. I mean, essentially it is the same as writing a book. However, the variety would be astounding. For every project you would be able to write about something different. The lore would be one big project, but the basis of this history would come from hundreds of side stories. It wouldn’t be just following a select few, but an entire world would be at your disposal. You would be responsible for telling the stories not just of a main character, but of every individual who made the world that your main character was a part of.
It has been my experience that in a book, some things just are. They are never given any explanation. No one ever tells you why there are dragons, they have just always been. The reader most likely never discovers the reason for griffin being tamed, they just are, and although they griffin may play a pivotal role in the story, no one ever really thinks to wonder where they came from. In a video game however, I have observed many different situations as having a well thought out history and explanation. It is because of these many stories throughout the gaming world, that I find myself fully aware of why things are the way they are. This helps make my gaming experience more personal. I find that understanding why the world is broken in half, leaves me with that sense of emotional attachment that I get from many books. Sometimes though, this experience becomes more intimate because I feel that my actions will play a role in the future of my gaming world. It is for this reason that I find the art of creating a game’s history and bringing the many characters to life so appealing. I want to go to work every day and create something or someone knew, while at the same time, giving someone else in the world a personal experience. I love the idea of writing hundreds of short stories (quests) and then watching as those stories meld into one larger and more impressive world history. This is defiantly something that I will be looking into in more detail. And who knows, I might be writing the next big game’s lore while I write the world’s next big book series!
I am currently reading "Veronika Decides to Die" by Paulo Coelho.
I highly recommend this book as it has been a great read thus far.
"Jumping at several small opportunities may get us there more quickly than waiting for one big one to come along." ~Hugh Allen
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